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LO21_Pin_Noir_Boucher_Bouri_Detree
CellulutLO21
Commits
0e92d18d
Commit
0e92d18d
authored
3 years ago
by
Anthony Noir
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Documentation Simulation
parent
9b12a9a3
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Pipeline
#78872
passed
3 years ago
Stage: test
Stage: deploy
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include/simulation.hpp
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include/simulation.hpp
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View file @
0e92d18d
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@@ -25,17 +25,55 @@ public:
Simulation
();
virtual
~
Simulation
();
//! \brief Définit la règle de voisinage
//!
//! La règle est passée à l'automate de la simulation qui se charge de la destruction de ses règles. Aucune copie n'est faite.
//! \param NR La nouvelle règle de voisinage
void
setNeighborhoodRule
(
NeighborhoodRule
*
);
//! \brief Définit la règle de transition
//!
//! La règle est passée à l'automate de la simulation qui se charge de la destruction de ses règles. Aucune copie n'est faite.
//! \param TR La nouvelle règle de transition
void
setTransitionRule
(
TransitionRule
*
);
//! \brief Définit l'aplhabet de l'automate de la simulation
//!
//! La grille de départ et la grille de l'automate sont vidées
//! \param A Le nouvel alphabet
void
setAlphabet
(
const
Alphabet
&
);
//! \brief Accesseur sur l'alphabet de l'automate de la simulation
//!
//! \return L'alphabet de l'automate
const
Alphabet
&
getAlphabet
()
const
{
return
automaton
.
getAlphabet
();}
//! \brief Définit la grille
//!
//! Si la simulation est lancée, cela ne modifie pas la grille de départ. Cela définit la grille de départ dans le cas contraire.
//! \param grid La nouvelle grille
void
setGrid
(
const
Grid
&
);
//! \brief Retourne la grille actuelle
//!
//! \return Grille de l'automate
const
Grid
&
getGrid
()
const
;
//void setCell(const Coord&, unsigned int);
//void resize(size_t,size_t);
//! \brief Remet la simulation dans son état de départ
void
reset
();
//! \brief Fait avancer la simulation d'un pas
void
step
();
//! \brief Fais reculer la simulation d'un pas si possible
void
back
();
};
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