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#include <OGRE/OgreSceneNode.h>
#include <OGRE/OgreSceneManager.h>
#include <tf/transform_listener.h>
#include <rviz/visualization_manager.h>
#include <rviz/properties/color_property.h>
#include <rviz/properties/float_property.h>
#include <rviz/default_plugin/covariance_property.h>
#include <rviz/ogre_helpers/movable_text.h>
#include <rviz/ogre_helpers/billboard_line.h>
#include "perceptions_display.h"
namespace rviz_multiception
{
// The constructor must have no arguments, so we can't give the
// constructor the parameters it needs to fully initialize.
PerceptionsDisplay::PerceptionsDisplay()
{
color_property_ = new rviz::ColorProperty( "Color", QColor( 10, 10, 10 ),
"Color to draw the arrows.",
this, SLOT( updateColorAndAlpha() ));
alpha_property_ = new rviz::FloatProperty( "Alpha", 1.0,
"State transparency, 0 is fully transparent, 1.0 is fully opaque.",
this, SLOT( updateColorAndAlpha() ));
shape_alpha_property_ = new rviz::FloatProperty( "Shape Alpha", 0.4,
"Shape transparency, 0 is fully transparent, 1.0 is fully opaque.",
trace_duration_property_ = new rviz::FloatProperty( "Trace Duration (s)", 1,
"Duration of state traces, in seconds.",
this, SLOT( filterTraceBuffer() ));
text_color_property_ = new rviz::ColorProperty( "Debug Text Color", QColor( 10, 10, 10 ),
"Color of the debug text.",
this, SLOT( updateColorAndAlpha() ));
covariance_property_ = new rviz::CovarianceProperty( "Covariance", true, "Whether or not the covariances of the messages should be shown.",
this, SLOT( queueRender() ));
}
// After the top-level rviz::Display::initialize() does its own setup,
// it calls the subclass's onInitialize() function. This is where we
// instantiate all the workings of the class. We make sure to also
// call our immediate super-class's onInitialize() function, since it
// does important stuff setting up the message filter.
//
// Note that "MFDClass" is a typedef of
// ``MessageFilterDisplay<message type>``, to save typing that long
// templated class name every time you need to refer to the
// superclass.
void PerceptionsDisplay::onInitialize()
{
MFDClass::onInitialize();
}
PerceptionsDisplay::~PerceptionsDisplay()
{
}
// Clear the visuals by deleting their objects.
void PerceptionsDisplay::reset()
{
MFDClass::reset();
state_visuals_.clear();
shape_visuals_.clear();
trace_buffer_.clear();
trace_visuals_.clear();
for(Ogre::SceneNode* textNode: text_nodes_) context_->getSceneManager()->destroySceneNode(textNode);
text_nodes_.clear();
text_visuals_.clear();
}
// Set the current color and alpha values for each visual.
void PerceptionsDisplay::updateColorAndAlpha()
{
float alpha = alpha_property_->getFloat();
float shape_alpha = shape_alpha_property_->getFloat();
Ogre::ColourValue color = color_property_->getOgreColor();
for(size_t i=0; i<state_visuals_.size(); i++)
state_visuals_[i]->setColor(color.r, color.g, color.b, alpha);
shape_visuals_[i]->setColor(color.r, color.g, color.b, shape_alpha);
for(size_t i=0; i<state_visuals_.size(); i++)
{
trace_visuals_[i]->setColor(color.r, color.g, color.b, alpha);
}
}
void PerceptionsDisplay::filterTraceBuffer()
{
float duration = trace_duration_property_->getFloat();
double oldestTimePossible = ros::Time::now().toSec() - duration;
auto newEnd = std::remove_if(trace_buffer_.begin(), trace_buffer_.end(), [oldestTimePossible](const multiception::Perceptions::ConstPtr& s)
{
return !s || s->header.stamp.toSec()<oldestTimePossible;
});
trace_buffer_.erase(newEnd, trace_buffer_.end());
std::sort(trace_buffer_.begin(), trace_buffer_.end(), [](const multiception::Perceptions::ConstPtr& a, const multiception::Perceptions::ConstPtr& b)
{
return a->header.stamp<b->header.stamp;
});
}
// This is our callback to handle an incoming message.
void PerceptionsDisplay::processMessage(const multiception::Perceptions::ConstPtr& msg)
{
// Here we call the rviz::FrameManager to get the transform from the
// fixed frame to the frame in the header of this message. If
// it fails, we can't do anything else so we return.
const size_t N = msg->perceptions.size();
if(N==0)
{
return;
}
// We are keeping a vector of state visual pointers
state_visuals_.clear(); state_visuals_.reserve(N);
shape_visuals_.clear(); shape_visuals_.reserve(N);
for(Ogre::SceneNode* textNode: text_nodes_) context_->getSceneManager()->destroySceneNode(textNode);
text_nodes_.clear(); text_nodes_.reserve(N);
text_visuals_.clear(); text_visuals_.reserve(N);
const float alpha = alpha_property_->getFloat();
const float shape_alpha = shape_alpha_property_->getFloat();
const Ogre::ColourValue color = color_property_->getOgreColor();
// Process the perceptions in the message
for(const multiception::Perception& perception : msg->perceptions)
{
Ogre::Quaternion orientation;
Ogre::Vector3 position;
if(!context_->getFrameManager()->getTransform(perception.header.frame_id, perception.header.stamp, position, orientation))
{
ROS_DEBUG("Error transforming from frame '%s' to frame '%s'", perception.header.frame_id.c_str(), qPrintable(fixed_frame_));
boost::shared_ptr<StateVisual> state(new StateVisual(context_->getSceneManager(), scene_node_, covariance_property_));
boost::shared_ptr<rviz::Shape> shape(new rviz::Shape(rviz::Shape::Cube, context_->getSceneManager(), scene_node_));
state->setContent(perception.state);
state->setFramePosition(position);
state->setFrameOrientation(orientation);
const float z = (perception.height>0.1) ? perception.height/2+.1 : 1;
Ogre::Vector3 shapePose(perception.state.x, perception.state.y, z);
Ogre::Quaternion shapeOrientation(Ogre::Radian(perception.state.yaw), Ogre::Vector3::UNIT_Z);
Ogre::Vector3 shapeScale (perception.length, perception.width, std::max(0.1f, perception.height));
shape->setPosition(shapePose);
shape->setOrientation(shapeOrientation);
shape->setScale(shapeScale);
state->setColor(color.r, color.g, color.b, alpha);
shape->setColor(color.r, color.g, color.b, shape_alpha);
// Create a hovering debug text if one is provided
if(!perception.debug.empty())
{
Ogre::SceneNode* childNode = scene_node_->createChildSceneNode();
boost::shared_ptr<rviz::MovableText> debugText { new rviz::MovableText(perception.debug, "Liberation Sans", .7, text_color_property_->getOgreColor()) };
debugText->setTextAlignment(rviz::MovableText::H_CENTER, rviz::MovableText::V_CENTER);
shapePose.z = z+perception.height/2+.1+1;
childNode->setPosition(shapePose);
childNode->attachObject(debugText.get());
text_visuals_.push_back(debugText);
text_nodes_.push_back(childNode);
}
state_visuals_.push_back(state);
shape_visuals_.push_back(shape);
// Process the buffered trace
trace_buffer_.push_back(msg); filterTraceBuffer(); trace_visuals_.clear();
for(const auto& perceptions : trace_buffer_)
{
for(const auto& p : perceptions->perceptions)
{
// ID 0 represent untracked perception, thus a perception trace is not relevant
if(p.object_id!=0)
{
// Create the visual for this object if non-existent
if(trace_visuals_.count(p.object_id)==0)
{
trace_visuals_[p.object_id] = boost::make_shared<rviz::BillboardLine>(scene_manager_, scene_node_);
}
trace_visuals_[p.object_id]->addPoint(Ogre::Vector3(p.state.x, p.state.y, 0), color);
}
}
}
}
} // end namespace rviz_multiception
// Tell pluginlib about this class. It is important to do this in
// global scope, outside our package's namespace.
#include <pluginlib/class_list_macros.h>
PLUGINLIB_EXPORT_CLASS(rviz_multiception::PerceptionsDisplay,rviz::Display)