- 01 Dec, 2019 4 commits
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Corentin Boulanger authored
Fix package names once and for all See merge request !54
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Alexandre Ducarne authored
Tweaked pom.xml for test execution
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Corentin Boulanger authored
Refactored project structure for network messages See merge request !53
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Server side and client side had a copy of every message shared between server and client. Since there is a single app for the two sides, there is no need for this, so messages are now in common package of the app. - All classes impacted now have refactored imports.
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- 30 Nov, 2019 2 commits
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Thomas Lecluse authored
Fix Authenticated User appears 2 times in User List See merge request !52
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Cynthia SOIMANSOIB authored
Add new user to the list is a broadcast, so the user who just authenticated also gets the message with him as a new player and so he appears 2 times in his own list. Now, there is a check to make sure a user can't add himself to the list.
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- 29 Nov, 2019 10 commits
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William Sha authored
Delegate update usersList in a task See merge request !51
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William Sha authored
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William Sha authored
Fix/v2/notify controllers See merge request !50
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William Sha authored
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Thomas authored
Added empty constructors in common datamodel objects, completed chat messages reception, fixed UUID comparison issue in Data module
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William Sha authored
Replace mocks for users See merge request !49
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William Sha authored
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Cynthia Soimansoib authored
Quick fix : Authenticated users didn't see a recently authentified user in the list. See merge request !48
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Cynthia SOIMANSOIB authored
A method wasn't implemented.
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- 28 Nov, 2019 4 commits
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Alexandre Ducarne authored
Resolve main css path file See merge request !41
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William Sha authored
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Alexandre Ducarne authored
pre-commit fix it See merge request !47
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alexandre.ducarne authored
Use data typed in main form for port and host Add config to change server port
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- 27 Nov, 2019 20 commits
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Cynthia Soimansoib authored
Implement use case "retrieve game list" from server See merge request !43
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- Initialize list of connected users and of available games.
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Cynthia Soimansoib authored
Resolve issue from V1 : method to send to other players that a new player See merge request !46
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Cynthia SOIMANSOIB authored
is available wasn't merged. It is with this commit. - Add logic in message controllers (Server and Client to send the new User to all players and receive it)
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Alexandre Ducarne authored
Feature/com/chat messages See merge request !39
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alexandre.ducarne authored
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Corentin-Boulanger authored
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alexandre.ducarne authored
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Cynthia SOIMANSOIB authored
This way, no need for comCoreClient into Server when processing message and vice versa.
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Corentin-Boulanger authored
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alexandre.ducarne authored
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Cynthia SOIMANSOIB authored
!! There is still no logic for generating endpoints per game !! !! When this will be available, a refactor to connect it to server will be needed !! - Modified interfaces to get Message directly and not string, user etc - Add methods to send messages
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Corentin-Boulanger authored
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Thomas authored
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Thomas Lecluse authored
IHM-Game stage is no longer a new one, and uses the same one as IHM-Main. Chat... See merge request !38
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Thomas authored
IHM-Game stage is no longer a new one, and uses the same one as IHM-Main. Chat is disabled if the game configuration says so. Game stage is now centered on screen.
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Thomas Lecluse authored
Feature/main/clean v2 See merge request !37
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Thomas authored
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Thomas authored
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Louis Bal Dit Sollier authored
Feature/main/createGame See merge request !33
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