main.py 3.49 KB
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#!/usr/bin/env python3
# -*- coding: utf-8 -*-
"""
Created on Wed Apr 18 18:34:40 2018

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@author: Antoine Lima, Leo Reynaert, Domitille Jehenne
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"""

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import sys
import logging
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import threading
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from os.path import dirname, abspath, join
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from PyQt5 import QtWidgets
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from PyQt5.QtWidgets import QGraphicsBlurEffect, QApplication
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from PyQt5.QtCore import QTime, Qt
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from ui.main_ui import Ui_MainWindow
from modules import *
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from player import Side
from com import InputThread
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class MainWin(QtWidgets.QMainWindow):
	def __init__(self, parent=None):
		QtWidgets.QWidget.__init__(self, parent)
		self.ui = Ui_MainWindow()
		self.ui.setupUi(self)
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		#Background blur
		bgBlur = QGraphicsBlurEffect()
		bgBlur.setBlurHints(QGraphicsBlurEffect.QualityHint)
		#bgBlur.setBlurRadius(5)
		#self.ui.panels.setGraphicsEffect(bgBlur)
		
		# Module loading
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		self.modules = [
			MenuModule(self),
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			AuthQuickModule(self),
			AuthLeagueModule(self),
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			GameModule(self),
			EndGameModule(self),
			LeaderboardModule(self),
			OptionsModule(self)
		]
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		for mod in self.modules:
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			self.ui.panels.addWidget(mod)
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		self.ui.panels.setCurrentIndex(0)
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		self.ui.panels.currentWidget().setFocus()
		self.ui.panels.currentWidget().grabKeyboard()
		self.ui.panels.currentWidget().load()
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		self.displaySystemTime()
		self.startTimer(1000)
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	#def eventFilter(target, event):
	#	return event.type()==QEvent.KeyPress and event.key() not in acceptedKeys
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	def timerEvent(self, e):
		self.displaySystemTime()
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	def displaySystemTime(self):
		self.ui.lcdTime.display(QTime.currentTime().toString("hh:mm:ss"))
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	def findMod(self, type):
		mod_idx = [i for i, x in enumerate(self.modules) if isinstance(x, type)]
		return -1 if len(mod_idx)==0 else mod_idx[0]
	
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	def dispatchMessage(self, msg, toType=None, toAll=False):
		if toType!=None:
                    modulesIdx = [self.findMod(toType)]
		else:
                    modulesIdx = self.modules if toAll else [self.findMod(type(self.ui.panels.currentWidget()))]			
		
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		for modIdx in modulesIdx:
			self.modules[modIdx].other(**msg)
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	@staticmethod
	def getContent(path):
		contentFolder = join(dirname(dirname(abspath(__file__))), 'content')
		return join(contentFolder, path)
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	def _refreshAfterSettings(self):
		from settings import Settings
		
		if Settings.ui['fullscreen']:
			self.showFullScreen()
			QApplication.setOverrideCursor(Qt.BlankCursor);
		else:
			self.showNormal()
			QApplication.setOverrideCursor(Qt.ArrowCursor);
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if __name__=='__main__':
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	from settings import Settings
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	from replay import Replay as ReplayThread
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	#logging.basicConfig(filename='babyfoot.log', level=logging.DEBUG)
	logging.basicConfig(level=logging.DEBUG)
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	app = QtWidgets.QApplication(sys.argv)
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	myapp = MainWin()
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	threadReplay = ReplayThread(Side.Left)
	threadReplay.start()
	myapp.dispatchMessage({'replayThread': threadReplay}, toType=GameModule)
        
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	if Settings['app.mode']!='dev':
		threadArduinoLeft  = InputThread(myapp, Side.Left)
		#threadArduinoRight = InputThread(myapp, Side.Right)
		threadArduinoLeft.start()
		#threadArduinoRight.start()
	
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	myapp.show()
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	app.exec_()
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	threadReplay.stop()
	threadReplay.join()
        
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	if Settings['app.mode']!='dev':
		threadArduinoLeft.stop()
		#threadArduinoRight.stop()
		threadArduinoLeft.join()
		#threadArduinoRight.join()
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		if ReplayThread.isCamAvailable():
			threadReplay = ReplayThread(Side.Left)
			threadReplay.start()
			myapp.dispatchMessage({'replayThread': threadReplay}, toType=GameModule)
		if ReplayThread.isCamAvailable():
			threadReplay.stop()
			threadReplay.join()