authquick.py 3.8 KB
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#!/usr/bin/env python3
# -*- coding: utf-8 -*-
"""
Created on Wed Apr 18 18:34:40 2018

@author: Antoine Lima, Leo Reynaert, Domitille Jehenne
"""

import logging

from PyQt5.QtWidgets import QSizePolicy

import modules
from module import Module
from modules.auth import AuthModuleBase
from player import Side, Player, PlayerGuest
from ui.authquick_ui import Ui_Form as AuthQuickWidget

class AuthQuickModule(AuthModuleBase):
	def __init__(self, parent):
		super().__init__(parent, AuthQuickWidget())
		
		self.smallPicSize = 200
		self.bigPicSize = 300
		self.leftSpacerWidth  = self.ui.widgetLayoutP1.layout().itemAt(0).spacerItem().geometry().width()
		self.rightSpacerWidth = self.ui.widgetLayoutP3.layout().itemAt(0).spacerItem().geometry().width()

	def load(self):
		logging.debug('Loading AuthQuickModule')
		super().load()
		
		for side in [Side.Left, Side.Right]:
			if len(self.players[side])==0:
				self.addPlayer(side,  PlayerGuest)
				
		self.updateSides()
		
	def unload(self):
		logging.debug('Unloading AuthQuickModule')
		super().unload()
		#self.updateSides()

	def addPlayer(self, side, player):
		if len(self.players[side])>0 and self.players[side][0]==PlayerGuest:
			self.players[side].clear()
		
		if len(self.players[side])<2:
			self.players[side].append(player)
			
			if len(self.players[Side.Left])>1 and len(self.players[Side.Right])>1:
				self.handleDone()
			else:
				self.updateSides()
	
	def updateSides(self):
		'''
		There might be issues with this function in the future:
		Unfortunatly, Qt does not allow naming spacers, we can only access them indirectly,
		via the layout's itemAt function. The problem with this approach is that if a spacer
		is for a reason or another placed out of order by pyuic5, this won't work. Take a look to
		ui/auth4p_ui.py to adapt if this ever occurs
		'''

		spacerLeft  = self.ui.widgetLayoutP1.layout().itemAt(0).spacerItem()
		spacerRight = self.ui.widgetLayoutP3.layout().itemAt(0).spacerItem()
		
		# Update Left P1
		if len(self.players[Side.Left])>0:
			self.players[Side.Left][0].displayImg(self.ui.imgP1)
			self.ui.lblP1.setText(self.players[Side.Left][0].name)
		else:
			PlayerGuest.displayImg(self.ui.imgP1)
			self.ui.lblP1.setText('')
		
		# Update Left P2
		if len(self.players[Side.Left])>1:
			self.ui.imgP1.setMaximumSize(self.smallPicSize, self.smallPicSize)
			self.players[Side.Left][1].displayImg(self.ui.imgP2)
			self.ui.lblP2.setText(self.players[Side.Left][1].name)
			self.ui.widgetLayoutP2.setVisible(True)
			spacerLeft.changeSize(self.leftSpacerWidth, spacerLeft.geometry().height(), QSizePolicy.Expanding, QSizePolicy.Expanding)
		else:
			self.ui.imgP1.setMaximumSize(self.bigPicSize, self.bigPicSize)
			PlayerGuest.displayImg(self.ui.imgP2)
			self.ui.lblP2.setText('')
			self.ui.widgetLayoutP2.setVisible(False)
			spacerLeft.changeSize(0, spacerLeft.geometry().height(), QSizePolicy.Ignored, QSizePolicy.Expanding)
		
		# Update Right P1
		if len(self.players[Side.Right])>0:
			self.players[Side.Right][0].displayImg(self.ui.imgP3)
			self.ui.lblP3.setText(self.players[Side.Right][0].name)
		else:
			PlayerGuest.displayImg(self.ui.imgP3)
			self.ui.lblP3.setText('')
		
		# Update Right P2
		if len(self.players[Side.Right])>1:
			self.ui.imgP3.setMaximumSize(self.smallPicSize, self.smallPicSize)
			self.players[Side.Right][1].displayImg(self.ui.imgP4)
			self.ui.lblP4.setText(self.players[Side.Right][1].name)
			self.ui.widgetLayoutP4.setVisible(True)
			spacerRight.changeSize(self.rightSpacerWidth, spacerRight.geometry().height(), QSizePolicy.Expanding, QSizePolicy.Expanding)
		else:
			self.ui.imgP3.setMaximumSize(self.bigPicSize, self.bigPicSize)
			PlayerGuest.displayImg(self.ui.imgP4)
			self.ui.lblP4.setText('')
			self.ui.widgetLayoutP4.setVisible(False)
			spacerRight.changeSize(0, spacerRight.geometry().height(), QSizePolicy.Ignored, QSizePolicy.Expanding)